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	<title>Comments on: ODE (Open Dynamic Engine) for Flash</title>
	<atom:link href="http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/</link>
	<description>about technology</description>
	<lastBuildDate>Thu, 11 Mar 2010 17:47:21 +0000</lastBuildDate>
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		<title>By: pkoscierzynski</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-6380</link>
		<dc:creator>pkoscierzynski</dc:creator>
		<pubDate>Wed, 14 Oct 2009 08:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-6380</guid>
		<description>Very impressive.

I tried to recompile the library (I added the triMesh geometry and wanted to test it), but encountered problems with ./configure step

The configure process hangs on this step (I\\\&#039;m using Alchemy on MacOs Leopard)
checking whether the C compiler works... /Users/piotr/flex_sdk_340/bin/adl _sb_{SOME_NUMBER}/app.xml 2&gt; /tmp/adl.trace &amp; echo $

I\\\&#039;m sure my Alchemy environment is configured correctly - I followed the instructions 
http://labs.adobe.com/wiki/index.php/Alchemy:Documentation:Getting_Started
and managed to compile the \\&quot;stringecho\\&quot; example successfully.

Any ideas why the compilation of \\&quot;ode-flash\\&quot; fails?</description>
		<content:encoded><![CDATA[<p>Very impressive.</p>
<p>I tried to recompile the library (I added the triMesh geometry and wanted to test it), but encountered problems with ./configure step</p>
<p>The configure process hangs on this step (I\\\&#8217;m using Alchemy on MacOs Leopard)<br />
checking whether the C compiler works&#8230; /Users/piotr/flex_sdk_340/bin/adl _sb_{SOME_NUMBER}/app.xml 2&amp;gt; /tmp/adl.trace &amp;amp; echo $</p>
<p>I\\\&#8217;m sure my Alchemy environment is configured correctly &#8211; I followed the instructions<br />
<a href="http://labs.adobe.com/wiki/index.php/Alchemy:Documentation:Getting_Started" rel="nofollow">http://labs.adobe.com/wiki/index.php/Alchemy:Documentation:Getting_Started</a><br />
and managed to compile the \\&amp;quot;stringecho\\&amp;quot; example successfully.</p>
<p>Any ideas why the compilation of \\&amp;quot;ode-flash\\&amp;quot; fails?</p>
]]></content:encoded>
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	<item>
		<title>By: Andrei</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-3577</link>
		<dc:creator>Andrei</dc:creator>
		<pubDate>Fri, 05 Jun 2009 19:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-3577</guid>
		<description>Impressive stuff! I will give it a spin in the near future. Nice work!</description>
		<content:encoded><![CDATA[<p>Impressive stuff! I will give it a spin in the near future. Nice work!</p>
]]></content:encoded>
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	<item>
		<title>By: Djem</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-2355</link>
		<dc:creator>Djem</dc:creator>
		<pubDate>Sat, 21 Mar 2009 22:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-2355</guid>
		<description>Impressive,

This engine is also used in world of goo.

I think this is the best engine.</description>
		<content:encoded><![CDATA[<p>Impressive,</p>
<p>This engine is also used in world of goo.</p>
<p>I think this is the best engine.</p>
]]></content:encoded>
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	<item>
		<title>By: Ramon Roche</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-1771</link>
		<dc:creator>Ramon Roche</dc:creator>
		<pubDate>Thu, 05 Mar 2009 17:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-1771</guid>
		<description>awesome job, a little bit of camera movement would have helped more to understand what was happening at first, but i guess it would have slowed down the FPS</description>
		<content:encoded><![CDATA[<p>awesome job, a little bit of camera movement would have helped more to understand what was happening at first, but i guess it would have slowed down the FPS</p>
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