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	<title>Comments on: ODE (Open Dynamic Engine) for Flash</title>
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	<item>
		<title>By: Arthy</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-16364</link>
		<dc:creator>Arthy</dc:creator>
		<pubDate>Wed, 21 Apr 2010 07:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-16364</guid>
		<description>sorry my flex config was broken, now everything is going fine except that many many errors are thrown during /ode/src compilation...

mainly from array.h, objects.h and .cpp files...

here is an extract of errors :
array.h:65: error: &#039;operator new&#039; takes type &#039;size_t&#039; (&#039;long unsigned int&#039;) as first parameter
objects.h:52: error: &#039;operator new&#039; takes type &#039;size_t&#039; (&#039;long unsigned int&#039;) as first parameter
objects.h:53: error: &#039;operator new&#039; takes type &#039;size_t&#039; (&#039;long unsigned int&#039;) as first parameter
objects.h:55: error: &#039;operator new&#039; takes type &#039;size_t&#039; (&#039;long unsigned int&#039;) as first parameter
objects.h: In destructor &#039;virtual dObject::~dObject()&#039;:
objects.h:69: error: no suitable &#039;operator delete&#039; for &#039;dObject&#039;
ode.cpp: In function &#039;dxBody* dBodyCreate(dxWorld*)&#039;:
ode.cpp:249: error: no suitable &#039;operator delete&#039; for &#039;dxBody&#039;

any idea ?</description>
		<content:encoded><![CDATA[<p>sorry my flex config was broken, now everything is going fine except that many many errors are thrown during /ode/src compilation&#8230;</p>
<p>mainly from array.h, objects.h and .cpp files&#8230;</p>
<p>here is an extract of errors :<br />
array.h:65: error: &#8216;operator new&#8217; takes type &#8216;size_t&#8217; (&#8216;long unsigned int&#8217;) as first parameter<br />
objects.h:52: error: &#8216;operator new&#8217; takes type &#8216;size_t&#8217; (&#8216;long unsigned int&#8217;) as first parameter<br />
objects.h:53: error: &#8216;operator new&#8217; takes type &#8216;size_t&#8217; (&#8216;long unsigned int&#8217;) as first parameter<br />
objects.h:55: error: &#8216;operator new&#8217; takes type &#8216;size_t&#8217; (&#8216;long unsigned int&#8217;) as first parameter<br />
objects.h: In destructor &#8216;virtual dObject::~dObject()&#8217;:<br />
objects.h:69: error: no suitable &#8216;operator delete&#8217; for &#8216;dObject&#8217;<br />
ode.cpp: In function &#8216;dxBody* dBodyCreate(dxWorld*)&#8217;:<br />
ode.cpp:249: error: no suitable &#8216;operator delete&#8217; for &#8216;dxBody&#8217;</p>
<p>any idea ?</p>
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	</item>
	<item>
		<title>By: Arthy</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-16362</link>
		<dc:creator>Arthy</dc:creator>
		<pubDate>Tue, 20 Apr 2010 16:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-16362</guid>
		<description>&lt;a href=&quot;#comment-16361&quot; rel=&quot;nofollow&quot;&gt;@Arthy &lt;/a&gt;

I first got the error :
ode.cpp:1:17: error: AS3.h: No such file or directory

So i copied the AS3.h in the swc folder, but then i get errors like this :
ode.cpp: In function ‘_AS3_Val* thunk_dGeomGetPosition(void*, _AS3_Val*)’:
ode.cpp:260: error: cast from ‘const void*’ to ‘unsigned int’ loses precision

Thanks for your help.</description>
		<content:encoded><![CDATA[<p><a href="#comment-16361" rel="nofollow">@Arthy </a></p>
<p>I first got the error :<br />
ode.cpp:1:17: error: AS3.h: No such file or directory</p>
<p>So i copied the AS3.h in the swc folder, but then i get errors like this :<br />
ode.cpp: In function ‘_AS3_Val* thunk_dGeomGetPosition(void*, _AS3_Val*)’:<br />
ode.cpp:260: error: cast from ‘const void*’ to ‘unsigned int’ loses precision</p>
<p>Thanks for your help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arthy</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-16361</link>
		<dc:creator>Arthy</dc:creator>
		<pubDate>Tue, 20 Apr 2010 16:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-16361</guid>
		<description>Hello,

I tried to get your sources and compile the swc again (to include more of ODE method such as getGeomRotation). 

But i have a problem when compiling the swc part... some files are missing or include links are broken.

Can you repost the source files that would work again please ?
Thank you.

By the way i had to install the files in /opt/alchemy/samples/ode-flash to get the compilation works.</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I tried to get your sources and compile the swc again (to include more of ODE method such as getGeomRotation). </p>
<p>But i have a problem when compiling the swc part&#8230; some files are missing or include links are broken.</p>
<p>Can you repost the source files that would work again please ?<br />
Thank you.</p>
<p>By the way i had to install the files in /opt/alchemy/samples/ode-flash to get the compilation works.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pkoscierzynski</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-6380</link>
		<dc:creator>pkoscierzynski</dc:creator>
		<pubDate>Wed, 14 Oct 2009 08:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-6380</guid>
		<description>Very impressive.

I tried to recompile the library (I added the triMesh geometry and wanted to test it), but encountered problems with ./configure step

The configure process hangs on this step (I\\\&#039;m using Alchemy on MacOs Leopard)
checking whether the C compiler works... /Users/piotr/flex_sdk_340/bin/adl _sb_{SOME_NUMBER}/app.xml 2&gt; /tmp/adl.trace &amp; echo $

I\\\&#039;m sure my Alchemy environment is configured correctly - I followed the instructions 
http://labs.adobe.com/wiki/index.php/Alchemy:Documentation:Getting_Started
and managed to compile the \\&quot;stringecho\\&quot; example successfully.

Any ideas why the compilation of \\&quot;ode-flash\\&quot; fails?</description>
		<content:encoded><![CDATA[<p>Very impressive.</p>
<p>I tried to recompile the library (I added the triMesh geometry and wanted to test it), but encountered problems with ./configure step</p>
<p>The configure process hangs on this step (I\\\&#8217;m using Alchemy on MacOs Leopard)<br />
checking whether the C compiler works&#8230; /Users/piotr/flex_sdk_340/bin/adl _sb_{SOME_NUMBER}/app.xml 2&amp;gt; /tmp/adl.trace &amp;amp; echo $</p>
<p>I\\\&#8217;m sure my Alchemy environment is configured correctly &#8211; I followed the instructions<br />
<a href="http://labs.adobe.com/wiki/index.php/Alchemy:Documentation:Getting_Started" rel="nofollow">http://labs.adobe.com/wiki/index.php/Alchemy:Documentation:Getting_Started</a><br />
and managed to compile the \\&amp;quot;stringecho\\&amp;quot; example successfully.</p>
<p>Any ideas why the compilation of \\&amp;quot;ode-flash\\&amp;quot; fails?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrei</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-3577</link>
		<dc:creator>Andrei</dc:creator>
		<pubDate>Fri, 05 Jun 2009 19:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-3577</guid>
		<description>Impressive stuff! I will give it a spin in the near future. Nice work!</description>
		<content:encoded><![CDATA[<p>Impressive stuff! I will give it a spin in the near future. Nice work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Djem</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-2355</link>
		<dc:creator>Djem</dc:creator>
		<pubDate>Sat, 21 Mar 2009 22:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-2355</guid>
		<description>Impressive,

This engine is also used in world of goo.

I think this is the best engine.</description>
		<content:encoded><![CDATA[<p>Impressive,</p>
<p>This engine is also used in world of goo.</p>
<p>I think this is the best engine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ramon Roche</title>
		<link>http://miti.pricope.com/2009/02/23/ode-open-dynamic-engine-for-flash/comment-page-1/#comment-1771</link>
		<dc:creator>Ramon Roche</dc:creator>
		<pubDate>Thu, 05 Mar 2009 17:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/?p=44#comment-1771</guid>
		<description>awesome job, a little bit of camera movement would have helped more to understand what was happening at first, but i guess it would have slowed down the FPS</description>
		<content:encoded><![CDATA[<p>awesome job, a little bit of camera movement would have helped more to understand what was happening at first, but i guess it would have slowed down the FPS</p>
]]></content:encoded>
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