ODE (Open Dynamic Engine) for Flash
I’ve took Alchemy for a test and decided to compile ODE (Open Dynamic Engine). Just to add yet another physics engine to the Flash World. It was a hell of a ride but I finally got to produce some bouncing balls
. For a still unknown reason some as 3d libraries have been very slow to render 6 translucent walls and 2 balls. Papervision3D seems to move quite decent.
You can download the ode sources from here. To recompile them do (you need to have the Alchemy environment turned on):
./configure
make clean
cd OPCODE
make
cd ../ode/src
make
cd ../swc
make
And here are the bouncing balls:
Update:
The Source view for the bouncing balls seems to be broken. So if you want to see the source for my little test project here it is.
awesome job, a little bit of camera movement would have helped more to understand what was happening at first, but i guess it would have slowed down the FPS
Impressive,
This engine is also used in world of goo.
I think this is the best engine.
Impressive stuff! I will give it a spin in the near future. Nice work!
Very impressive.
I tried to recompile the library (I added the triMesh geometry and wanted to test it), but encountered problems with ./configure step
The configure process hangs on this step (I\\\’m using Alchemy on MacOs Leopard)
checking whether the C compiler works… /Users/piotr/flex_sdk_340/bin/adl _sb_{SOME_NUMBER}/app.xml 2> /tmp/adl.trace & echo $
I\\\’m sure my Alchemy environment is configured correctly – I followed the instructions
http://labs.adobe.com/wiki/index.php/Alchemy:Documentation:Getting_Started
and managed to compile the \\"stringecho\\" example successfully.
Any ideas why the compilation of \\"ode-flash\\" fails?