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	<title>Comments on: Playing with Pixel Bender</title>
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	<link>http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/</link>
	<description>about technology</description>
	<lastBuildDate>Wed, 13 Jul 2011 15:46:42 +0000</lastBuildDate>
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		<title>By: mpricope</title>
		<link>http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/comment-page-1/#comment-16542</link>
		<dc:creator>mpricope</dc:creator>
		<pubDate>Sat, 12 Feb 2011 11:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/#comment-16542</guid>
		<description>A PB algorithm for mp3 encoding would take advantage of the fact that PB kernels can run on multi-core CPUs that are quite frequent nowadays. However I doubt that a thing as complex as mp3 conversion can be translated on the PB kernels that in current version don&#039;t support loops. 

If you know a good open source C library for mp3 encoding you can try to compile it using Alchemy and give it a try. It might work a little faster than an algorithm implemented in AS3 but still it will run on a single core. If you don&#039;t have an MP3 algorithm currently then I strongly recommend this way as you have a decent chance of having something working in maybe less than a week (maybe even days if you are good with make files and C compilation).</description>
		<content:encoded><![CDATA[<p>A PB algorithm for mp3 encoding would take advantage of the fact that PB kernels can run on multi-core CPUs that are quite frequent nowadays. However I doubt that a thing as complex as mp3 conversion can be translated on the PB kernels that in current version don&#8217;t support loops. </p>
<p>If you know a good open source C library for mp3 encoding you can try to compile it using Alchemy and give it a try. It might work a little faster than an algorithm implemented in AS3 but still it will run on a single core. If you don&#8217;t have an MP3 algorithm currently then I strongly recommend this way as you have a decent chance of having something working in maybe less than a week (maybe even days if you are good with make files and C compilation).</p>
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	<item>
		<title>By: Marius Bratu</title>
		<link>http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/comment-page-1/#comment-16541</link>
		<dc:creator>Marius Bratu</dc:creator>
		<pubDate>Fri, 11 Feb 2011 21:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/#comment-16541</guid>
		<description>Hello:)

I figured it out youre a romanian, but still i decided to post in english just for reference for other people.

Currently working at a project where i need to make mp3 encoding on the client. Just wanted to ask you if you own or maybe point me to some sources, where i can do this using Pixel Bender. I want to use Pixel Bender, thinking that the encoding will be much faster than regular as3, or using some alchemy library.

Thanks,
Marius Bratu.

P.S. Great post!</description>
		<content:encoded><![CDATA[<p>Hello:)</p>
<p>I figured it out youre a romanian, but still i decided to post in english just for reference for other people.</p>
<p>Currently working at a project where i need to make mp3 encoding on the client. Just wanted to ask you if you own or maybe point me to some sources, where i can do this using Pixel Bender. I want to use Pixel Bender, thinking that the encoding will be much faster than regular as3, or using some alchemy library.</p>
<p>Thanks,<br />
Marius Bratu.</p>
<p>P.S. Great post!</p>
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	<item>
		<title>By: skinloa</title>
		<link>http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/comment-page-1/#comment-13990</link>
		<dc:creator>skinloa</dc:creator>
		<pubDate>Wed, 30 Dec 2009 19:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/#comment-13990</guid>
		<description>i managed to minimize the warnings to one&quot; Data Binding will not be able to detect assignments to width&quot;, after declaring the myBmp variable as Bindable.

i have also made some other changes to the original source to correct some other warnings, in case they are relevant
added public for the played var
added void as the return type of the set function myProp</description>
		<content:encoded><![CDATA[<p>i managed to minimize the warnings to one&#8221; Data Binding will not be able to detect assignments to width&#8221;, after declaring the myBmp variable as Bindable.</p>
<p>i have also made some other changes to the original source to correct some other warnings, in case they are relevant<br />
added public for the played var<br />
added void as the return type of the set function myProp</p>
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	<item>
		<title>By: skinloa</title>
		<link>http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/comment-page-1/#comment-13972</link>
		<dc:creator>skinloa</dc:creator>
		<pubDate>Wed, 30 Dec 2009 13:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/#comment-13972</guid>
		<description>while trying to compile the video Flex example (FP10 ) i got these two warnings...
\&quot;Data Binding will not be able to detect assignments to myBmp\&quot; 
\&quot;Data Binding will not be able to detect assignments to width\&quot;

I am sure that there is something i am doing wrong, but i cant find it
thanks in advance</description>
		<content:encoded><![CDATA[<p>while trying to compile the video Flex example (FP10 ) i got these two warnings&#8230;<br />
\&quot;Data Binding will not be able to detect assignments to myBmp\&quot;<br />
\&quot;Data Binding will not be able to detect assignments to width\&quot;</p>
<p>I am sure that there is something i am doing wrong, but i cant find it<br />
thanks in advance</p>
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	<item>
		<title>By: chuck</title>
		<link>http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/comment-page-1/#comment-402</link>
		<dc:creator>chuck</dc:creator>
		<pubDate>Mon, 12 Jan 2009 03:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/#comment-402</guid>
		<description>I built a synth using some of your methods here for passing byteArrays into pixelBender:

http://matkat.tringali.org/misc/VisualFUN/Sawtooth/Sawtooth.html

per voice:
dials control panning.
sliders control volume.</description>
		<content:encoded><![CDATA[<p>I built a synth using some of your methods here for passing byteArrays into pixelBender:</p>
<p><a href="http://matkat.tringali.org/misc/VisualFUN/Sawtooth/Sawtooth.html" rel="nofollow">http://matkat.tringali.org/misc/VisualFUN/Sawtooth/Sawtooth.html</a></p>
<p>per voice:<br />
dials control panning.<br />
sliders control volume.</p>
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	<item>
		<title>By: chuck</title>
		<link>http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/comment-page-1/#comment-352</link>
		<dc:creator>chuck</dc:creator>
		<pubDate>Thu, 01 Jan 2009 04:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/#comment-352</guid>
		<description>Actually, I have a question.   In the source code for the sampleSound program, you don&#039;t ever call or reference the OnSampleData() function which uses the pixelBender file.   you only call onSampleData2().    Can you explain or update how you make use of the pixelBender file to mix audio?</description>
		<content:encoded><![CDATA[<p>Actually, I have a question.   In the source code for the sampleSound program, you don&#8217;t ever call or reference the OnSampleData() function which uses the pixelBender file.   you only call onSampleData2().    Can you explain or update how you make use of the pixelBender file to mix audio?</p>
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	<item>
		<title>By: chuck</title>
		<link>http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/comment-page-1/#comment-337</link>
		<dc:creator>chuck</dc:creator>
		<pubDate>Sun, 28 Dec 2008 08:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/#comment-337</guid>
		<description>Thank you for finally shedding the light on how to properly use PixelBender to mangle audio.   There are no complete tutorials on the subject.  everyone just has little bits and and tips on how to do it.</description>
		<content:encoded><![CDATA[<p>Thank you for finally shedding the light on how to properly use PixelBender to mangle audio.   There are no complete tutorials on the subject.  everyone just has little bits and and tips on how to do it.</p>
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